Final Fantasy 7 Activation Code

The Key to Sector 5 Returning to Midgar - Optional Side Quest. You can complete the Key to Sector 5 side quest and reenter the Midgar slums anytime after Cloud rejoins your party after you’ve rescued Cloud from Mideel and gone through the Lifestream scenes. The quest involves digging up a key in Bone Village and traveling around the slums to pick up some items.

This guide (part 2) will help you defeat the bosses that you'll encounter on your jounrey in Final Fantasy VII. 11 Gi Attack Do not attack this boss with Fire, because it loves it! Use any other magic as well as Summons and Limit Breaks. Ignore the two flames as just go all-out attack on the Gi. This guide (part 2) will help you defeat the bosses that you'll encounter on your jounrey in Final Fantasy VII. 11 Gi Attack Do not attack this boss with Fire, because it loves it! Use any other magic as well as Summons and Limit Breaks. Ignore the two flames as just go all-out attack on the Gi. Optimized for PC – FINAL FANTASY VII has been updated to support the latest hardware and Windows Operating Systems. To back up your save files, remember to turn on Cloud Saving in the Network Settings panel on the FINAL FANTASY VII launcher.

The Key to Sector 5
Returning to Midgar - Optional Side Quest

You can complete the Key to Sector 5 side quest and reenter the Midgar slums anytime after Cloud rejoins your party after you’ve rescued Cloud from Mideel and gone through the Lifestream scenes. The quest involves digging up a key in Bone Village and traveling around the slums to pick up some items.

  • Final Fantasy VII Remake is an upcoming action role-playing game developed and published by Square Enix for the PlayStation 4. It is a remake of the 1997 PlayStation. World's Largest Online Community. A subreddit for all things Final Fantasy!. FF7 serial number help. And realized that I can't find the case for them with my serial number on it.
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Those that have attempted to travel back to Midgar quickly realize that the gate back into Sector 5 is locked. The man standing outside of the gate mentions that he thinks he lost his key while he was on the excavation tour.


Bone Village

Travel to Bone Village up on the northern continent. Speak to the man and ask to “Start diggin’” for “Good treasure”. The Key to Sector 5 can be found near the smashed up plane on the main level of the dig site. Use the screenshot below to help guide you.

The Key to Sector 5 will be in the item box in the morning. Exit Bone Village and take the Highwind to Midgar - just southeast of Bone Village.

Midgar - Sector 5 Slums

The first interesting place to travel to is the Church in the Slums where Cloud first met Aeris. The very first time you travel back to the Church you will see a quick flash of Aeris still tending the flowers in the Church.

She immediately disappears as soon as you approach. It is not truly known whether this is a game glitch or intended as there is no other reference to Aeris’ ghost in the game and the ghost cannot be seen again. The video below demonstrates Aeris’ appearance:

Despite Aeris’ ghost showing up in the Church in the Slums, there is no legitimate way to save Aeris, to prevent her from dying during the regular story or to continue the game with her in your party.



You can use cheat devices and/or debug the games coding to bring her back into your party but this will cause problems in cutscenes beyond the Temple of the Ancients where she was not meant to be included.

Wall Market

Make sure that Tifa and Cid are both in your party - you can swap your party members around at the Save Point in the Sector 5 Slum area.

Enter the Item Shop with the malfunctioning security gun and examine the computer to initiate the scene. You will receive Tifa’s Ultimate Weapon called Premium Heart.

While her Premium Heart is Tifa’s strongest weapon it unfortunately provides no Materia growth, so you may have to avoid using it other than for the toughest fights in the game.

You can also talk to the man in the Weapon Store who sold you the Batteries earlier in the game. He will try to sell you a unique item for 129,000 gil - the mystery item is Sneak Gloves.

It is a unique and rare item but it may not be worth the gil at this point unless you have a lot of extra (selling Mastered All Materia will help get you there eventually). Sneak Gloves increase your chances of successfully stealing items with Steal Materia.

Finally, you may want to go back and grab the Turtle’s Paradise flyer if you missed it before. Check out the Turtle’s Paradise side quest section for more information.

This is everything you can do back in Midgar as part of the Key to Sector 5 side quest.

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Final Fantasy VII

Developer: Square Product Development Division 1
Publishers: Square (JP), SCEA (US), SCEE (EU), SCE Australia (AU)
Platform: PlayStation
Released in JP: January 31, 1997
Released in US: August 31, 1997
Released in EU: November 14, 1997
Released in AU: November 17, 1997

This game has unused areas.
This game has a hidden developer message.
This game has unused enemies.
This game has unused graphics.
This game has unused items.
This game has unused abilities.
This game has unused music.
This game has unused text.
This game has debugging material.
This game has regional differences.

To do:
  • Revision differences between the original release and the re-release, such as censorship.

Final Fantasy VII may be the single most divisive game in RPG history. There are those who think of it as the best RPG ever, still having no equal, while others consider it the most overrated piece of trash ever. Either way, both sides agree: it is definitely one of the games of all time.

Final fantasy 7 serial and unlock code
  • 7Unused Enemy Data
  • 13Debug Text
  • 14Oddities
    • 14.1The Prison Well

Sub-Pages

Debug Room
Silly. Didn't you know? This is Hades!
Unused Text
Lots of unused dialogue from various versions of the game.
Regional Differences
The original Japanese version is pretty unpolished compared to the international versions.

Unused Key Items

There are a few unused key items in the game. Note that there is no 'Unlimited Money Card' here. Old rumor: proven false.

  • Letter to a Daughter - A letter for a daughter that lives in Kalm.
  • Letter to a Wife - A letter for a wife that lives in Kalm. There is an unused conversation in Gongaga for a travelling salesman who asks you to deliver this letter for him.
  • Mysterious Panties - This was intended for the Wall Market cross-dressing sequence, but the sequence where you'd have obtained it was cut (see below). There are three of just about every item obtainable here, in ascending order of quality, but there are only two lingerie items. This would have been the third.
(Source: FF7 Citadel)

Unused Materia

There are a handful of unused materia in the game's code. It's unknown what they were intended for (testing purposes?), but it's worth noting that they're only named in the Japanese version; they're nameless in the western release.

  • BUUSUTAA (Booster) - Blue materia, 5 stars. Does nothing. 90000 AP. It's speculated that this would have boosted AP gain on the attached materia.
  • HOUSOKU (Law) Yellow materia, 2 stars. Teaches the Gil Toss command. This materia was unused in the original Japanese version, but was redesigned and released as part of the Throw command for international releases. This was a joke on the programmer's behalf (To hire lawyers, you throw money away). 20000 AP.
  • MABARIA (MaBarrier) - Green materia, 3 stars. Teaches MBarrier at each level. 20000 AP.
  • RIFUABU (Reflect Absorb) - Green materia, 3 stars. Level 1 is blank, level 2 teaches Wall. 60000 AP. This is actually paired with a dummied battle status of the same name existing in the original Japanese release and was probably intended as a countermeasure for reducing the bouncing effect of Reflect.
  • RIFUEKU (Reflect) - Green materia, 4 stars. Level 1 teaches Reflect, level 2 teaches Wall. 20000 AP.
  • SUICHUU KOKYUU (Underwater Respiration) - The purple materia the man in Kalm gives you to fight Emerald Weapon. This was unused in the initial Japanese version, as Emerald Weapon did not exist.

Unused Character Portrait

A placeholder character portrait, reading 'Now Printing' in Hiragana. 'Now Printing' is a common placeholder used by Japanese media when a picture isn't ready at the time of press. To see this, add an undefined character to your party.

Unused Status

There is an unused status effect called 'Dual' in the game's code. It does nothing. It is possible that this would have been similar to the Double status from Final Fantasy VIII (which allowed the player to cast magic twice in one turn) but was cut in favor of W-Magic.

Unused Element

In addition to an unused status effect, an entire element was dummied out.. or, the programmers attempted to remove it, anyhow, as it's still connected to several attacks, although most of these deal no damage, so their element is wholly unimportant. The only damage-dealing attack this 'element' is used by is Ultimate Weapon's powerful 'Ultima Beam', which can be helpful to know, as it's possible to halve/nullify/absorb this 'element' if any non-elemental materia (such as Restore) is paired with an 'Elemental' materia in a character's armor.

Unused Enemy Data

Enemy Encounters

  • Ho-chu: This giant plant monster can normally only be fought in the last round of the battle Square or round 2 of the special battle, but encounter data in the game indicates its use at one point in the Ancient Forest. This battle is tagged as inescapable, so this enemy would only have been seen in fixed encounters.
  • Tonberry: Another monster that can only be fought in the Battle Square. It has an unused encounter in the Whirlwind Maze section of the Northern Crater. He also has an almost unused attack called 'Time Damage', which has such obscure criteria for its use that no one likely ever saw it without explicitly trying to do so: the player must get three attacks in a row, something that likely requires hasting the attacker and slowing the Tonberry. The attack itself inflicts (100*hours played)+minutes played damage, making it potentially one of the most powerful attacks in the game.

Hidden Enemy Skills

  • Dual Horn: This enemy has a skill it will never use, as it costs 65535 MP. It targets a random combatant, friend or foe, has no name and inflicts no damage. Only the condition for its use exists: it will use the attack if its HP drops to 50% or below.
  • Acrophies: This hermit crab with a snake for an arm that you might fight in the forgotten capital has the unique almost-unused ability Isogin Smog (isoginchaku = sea anemone in Japanese) that inflicts damage and darkness on the entire party. The condition for its use is that the entire party already be under the darkness status.

Hidden Test Enemies

Some of the 256 battle scene data sets of the game contain dummied-out test enemies whose names have not been translated (or even re-encoded) for the international releases of the game, which is why they show up as garbage strings in battle. With the exception of scene 249, which can be started via the 'BATTLE999' option in the debug rooms, none of these battles are accessible in-game.

SceneEnemy names (JP)Enemy names (US/EU)Enemy names (retranslated)Notes
0テスト0(ガードハウンド)
テスト1(戦闘員)
テスト2(ディーングロウ)
êúô0(äñ)
êúô1()
êúô2(ñ)
Test 0 (Guard Hound)
Test 1 (Grunt)
Test 2 (Deenglow)
1テスト4(ヘッジホックパイ)
テスト5(サーペント)
テスト6(アダマンタイマイ)
êúô4(ëöù)
êúô5(áñô)
êúô6(ñâ)
Test 4 (Hedgehog Pie)
Test 5 (Serpent)
Test 6 (Adamantaimai)
The Japanese name of the Hedgehog Pie is misspelled (it should have been ヘッジホッグパイ).
2テスト0(ガードハウンド)
テスト2(ディーングロウ)
テスト4(ヘッジホックパイ)
êúô0(äñ)
êúô2(ñ)
êúô4(ëöù)
Test 0 (Guard Hound)
Test 2 (Deenglow)
Test 4 (Hedgehog Pie)
3テスト7(グロスパンッアーA)
テスト8(グロスパンッアーB)
テスト9(グロスパンッアーC)
êúô7(úñA)
êúô8(úñB)
êúô9(úñC)
Test 7 (Grosspanzer A)
Test 8 (Grosspanzer B)
Test 9 (Grosspanzer C)
The Japanese name is slightly misspelled (it should have been グロスパンツァー).
4ふせや かずまさクン
まつむら やすしクン
Fuseya Kazumasa-kun
Matsumura Yasushi-kun
Fuseya Kazumasa was one of the battle programmers of the game, Yasushi Matsumura was the battle plan director.
The enemy AI for this scene also contains the message 'ふせや かずまさは死亡した.' ('Fuseya Kazumasa has died.').
5テスト0(ガードハウンド)êúô0(äñ)Test 0 (Guard Hound)
6テスト0(ガードハウンド)
テスト1(戦闘員)
êúô0(äñ)
êúô1()
Test 0 (Guard Hound)
Test 1 (Grunt)
238テスト0(ガードハウンド)êúô0(äñ)Test 0 (Guard Hound)
239テスト0(ガードハウンド)êúô0(äñ)Test 0 (Guard Hound)This scene also contains a Tonberry enemy (see Enemy Encounters, above).
247テスト2(ディーングロウ)êúô2(ñ)Test 2 (Deenglow)
249テスト0(ガードハウンド)
テスト2(ディーングロウ)
êúô0(äñ)
êúô2(ñ)
Test 0 (Guard Hound)
Test 2 (Deenglow)
The second enemy is the famous pyramid which can be fought via the BATTLE999 debug option.

Unused Areas

To do:
Rip the dynamic content such as screens.

There are three unused maps originally intended for the Honey Bee Inn. These maps exist only on the original (non-International) Japanese version. There's a handful of dialogue associated with these maps that can be checked out here with the translations.

There's quite a lot of Japanese text scattered around in the main lobby. Below are translations of the text:

LocationOriginalTranslation
Sign above left door今日の女の子Today’s Girls
2nd sign above left doorはいっちゃダメNo entry!
Sign above stairsお二階へどうぞGo on up to the second floor.
Sign on reception desk受付Reception
Sign above right door待合室Waiting Room
Fans in foregroundみつばち美人Honey Bee Beauties
Various messages on the screen美少女との語らいChat with beautiful women!
蜜蜂の館

すぺしゃるコース
30分コース
150分コース

Honey Bee Inn

Behringer u-phoria umc404hd driver download. Special Sessions:
30 Minute Session
150 Minute Session

わたしの巣箱へいらっしゃいCome on in to my hive.
はちみつはいかが?How about some honey?
Sign on right wall (kanji difficult to make out)???・同業者・スカウト・未成年

お断りします。
引き抜いた場合「10万ギル」
の罰金です。

???, owners of other brothels, scouts, and minors

not accepted.
Headhunters will be fined 100,000 gil.

Unused Music

This track is found in the original Japanese version and PC version (with the filename COMICAL.MID) but unused. It was intended for a scene in the alternate unused version of the Honey Bee Inn (seen in unused areas) involving Palmer.

Despite this, the track itself bears resemblance to a theme associated with Yuffie.

Also available for download in PSF format here.

Download Comical
File:Final Fantasy 7 - Comical.zip (406 KB) (info)

Unused Field Maps

Several field maps go unused, one for the Northern Cave, an empty Cargo Ship, and a hill named 'Trap' of unknown purpose.

Hidden Notes in Graphics

The final image of the end credits of the Japanese release has the date '12/16/1996' scribbled in, which is not visible in-game.

In the German PAL release of the game, the HUD texture set of the submarine minigame carries the note 本当のドイツ用深度 ('real depth for German'). The pointed-to HUD element ('TIEFE' = German for 'DEPTH') is specific to the German version of the game. The US and Japanese versions use the DEPTH indicator in the upper right corner of the image instead.

Programmer Message

A hidden message from a programmer to his wife can be found on Disc 3 in SNOVALASBOSS3.BIN, starting at 0x0000A9AB. D'awwww.

Debug Text

The code of the PlayStation version contains strings which presumably belong to debugging functions used during the game's development. There is no known way to access these functions in released versions of the game.

Final Fantasy 7 Activation Codex

Field Module

These look like remnants of a field event script debugger. Most of the strings are the mnemonics of script opcodes (e.g. 'batle' which starts a scripted battle).

World Map Module

/cook-up-a-storm-full-movie-english-subtitle-download.html. Some text related to the windowing/message functions of the world map.

Oddities

The Prison Well

The well in the Corel Prison (officially called 'Basement' in the menu) appears to be entirely useless.. but there are two little oddities surrounding it.

The Red Man

This weird little guy is on the foreground layer of the pre-rendered graphic, but is masked out by the game code. There is an empty treasure chest roughly in the same location that one may think was only to cover him up, but that is not the case as the chest does not overlap the character. It may be a signature/cameo by one of the CG artists.

Test 0

Strangely, the original Japanese version forgot to remove a test monster from the random encounters in this room. テスト0(ガードハウンド)('Test 0 (Guard Hound)' in Japanese) uses the Guard Hound model and appears in formations of four, but otherwise is identical to the Pyramids in the Debug Room.

Inaccessible Cave

Ripped scene background showing the inaccessible cave on the right.

In the last screen of Sleeping Forest leading to the Forgotten Capital, a prominent ledge with a cave can be seen with a vine hanging from it, obviously for the player to climb. Despite there being a detour to allow the player to approach the vine it cannot be interacted with, making the cave inaccessible. Pressing Select shows that the exit is nonfunctional regardless.

The Final Fantasy series
NESFinal Fantasy (US Prototype) • Final Fantasy II (US Prototype) • Final Fantasy III
Game BoyThe Final Fantasy Legend • Final Fantasy Legend II • Final Fantasy Legend III • Final Fantasy Adventure
SNESFinal Fantasy IV • Final Fantasy V • Final Fantasy VI (US Prototype) • Final Fantasy: Mystic Quest
PlayStationFinal Fantasy IV • Final Fantasy V • Final Fantasy VI • Final Fantasy VII • Final Fantasy VIII • Final Fantasy IX • Final Fantasy Tactics • Ehrgeiz • Chocobo no Fushigina Dungeon • Chocobo's Dungeon 2
PlayStation 2Final Fantasy X (Prototype) • Final Fantasy X-2 • Final Fantasy XII
Game Boy AdvanceFinal Fantasy I & II: Dawn of Souls • Final Fantasy IV Advance • Final Fantasy V Advance • Final Fantasy VI Advance • Final Fantasy Tactics Advance
GameCubeFinal Fantasy Crystal Chronicles
Nintendo DSFinal Fantasy III • Final Fantasy IV • Final Fantasy Fables: Chocobo Tales • Final Fantasy Crystal Chronicles: Ring of Fates • Final Fantasy Crystal Chronicles: Echoes of Time
PlayStation PortableFinal Fantasy Tactics: The War of the Lions • Crisis Core: Final Fantasy VII • Dissidia Final Fantasy • Final Fantasy Type-0
Xbox 360Final Fantasy XIII (Prototype)
PlayStation 3Final Fantasy XIII (Prototype) • Final Fantasy XIII-2
WiiFinal Fantasy Crystal Chronicles: Echoes of Time • Final Fantasy IV: The After Years
Nintendo 3DSTheatrhythm Final Fantasy: Curtain Call
WindowsFinal Fantasy XI • Final Fantasy XIV • Final Fantasy XIV Online: A Realm Reborn (Heavensward) • Final Fantasy XIII (Prototype) • Final Fantasy XV Windows Edition
PlayStation 4Final Fantasy XV • Dissidia: Final Fantasy NT • Final Fantasy VII Remake

Final Fantasy 7 Walkthrough

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